31 Days of Character Creation #25 – Savage Worlds

Savage Worlds is a game I’ve known about for over a decade, but just have never sat down to play. In solo tabletop RPG circles, I see it being written about often and decided to go through character creation to get a feel for the system. Savage Worlds doesn’t have an official setting, but many creators have made settings that add elements to character creation.

Here is how Savage Worlds is described on its official website:

Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along.

Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!


I did some dice rolling on some oracle tables, a lot of thinking, and came up with a concept for a character. Meet the frontier woman Rhea Flintlock.

Rhea Flintlock was once an ordinary frontier woman, quick with a smile and quicker with a revolver. But everything changed the night she was ambushed by outlaws and left for dead in the desert. As she lay dying, the Devil himself appeared, offering her a choice: stay and face eternity in Hell, or rise again as his hunter, bound to drag the wicked marked for damnation to their fate. Rhea took the deal.

When she awoke, she was no longer just human. Shadows clung to her like a shroud. Her faithful mare, Ashes, had become a spectral steed, its hooves leaving no mark on the earth, and her Colt revolver, now etched with eerie runes, never ran out of bullets. Yet, this second chance came with a curse: she would forever walk the line between life and death, unable to find peace until her grim work was done.

Among the living, Rhea has few allies. One is Father Elias Kane, a grizzled priest who believes Rhea’s mission is a test of his own faith. He provides her with sanctuary and information, though he secretly fears she may be a tool of greater evil. Another is Sadie Holloway, an enigmatic saloon keeper with a dark past. Sadie’s saloon, The Silver Lantern, serves as a hub for whispers of the damned. Sadie seems to know more about Rhea’s curse than she lets on.

Now, Rhea roams the frontier, a spectral figure whose presence sends shivers down the spines of the guilty. Her ghost horse carries her across deserts, ghost towns, and windswept plains, where she tracks down those marked by the Devil. The condemned rarely go quietly, but Rhea’s cold resolve and unearthly weapons ensure that none escape her. Though her heart still beats, it grows heavier with every soul she delivers, knowing she can never undo her own bargain with darkness.

Rhea learns of a man named Caleb Marsh, a charismatic preacher gathering a following in the territory. He claims to offer salvation to the wicked and promises to break their chains of damnation. However, Rhea discovers that his followers bear the Devil’s mark—and that Marsh himself may have struck a deal even darker than her own. Is he a fraud, a rival hunter, or something far more sinister? As Rhea delves deeper, she uncovers a conspiracy that could either release her from her curse or plunge the entire frontier into Hellfire.

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Author: Seth Harris

An immigrant from the U.S. trying to make sense of an increasingly saddening world.

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