Read part two here & part three here
When I first started playing Starforged earlier this year, I wasn’t keen on just using the setting that came with the game. The beauty of Sean Tomkin’s Ironsworn system is that it is incredibly modular and easily adaptable. So, I wanted to play a science fiction-style game and did a rough sketch of the type of universe it would be. I wanted the entire toybox of popular science fiction tropes and subgenres, but all in one reality. This is what I refer to in my notes as the Megaverse. The physical distance between these places in a singular galaxy is vast, something abstract that keeps them separate enough but can allow for fun crossovers.
Continue reading “Solo Tabletop RPG Actual Play – Starforged: Abyss of Shadows Part One”









