Solo Tabletop RPG Review & Actual Play – Everspark Part Four

Read the previous session here.

This session will look at a Spark for Cypress’s overall quest inside Murkspire. They are here for The Nightveil Stone, so I’ve written up the NACHOS for it below.

N – The Nightveil Stone
A – After each successful action or favorable event 
C – Starting after the third advance
H – Cypress escapes with the Nightveil Stone
O – Skragz’s Fangguard locks up Cypress and his allies
S – None

Because Cypress made it into Murkspire, he can add one step to this Spark. I will not check until I mark the third advance.

The Nightveil Stone – 1/5

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31 Days of Character Creation #31 – Dungeon Crawl Classics

Wow. This is the first time I’ve ever done one of these X Days of Y things and I actually completed the damn thing. I mostly see drawing related challenges and I can’t draw to save my life. I really enjoyed getting to look at several systems I’d never even cracked open before and see the mechanics and how characters work. It’s led to me choosing several systems I want to play sometime in the future like Outgunned, Star Trek Adventures, and Dragonbane. Here’s our final character.

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31 Days of Character Creation #30 – Ryuutama

Not all fantasy tabletop RPGs are the same. Ryuutama is a great example of that. World building is a collaborative effort between players and GM with a world creation sheet passed around the table allowing everyone to add an element. XP isn’t typically derived from killing monsters, but from traveling and exploring. The more difficult the terrain the greater the reward for passing through it. The general feel here is of a Hayao Miyazaki game with a lush, verdant world to explore.

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31 Days of Character Creation #29 – Marvel Multiverse RPG

I don’t typically like most superhero ttrpgs because they focus more on the crunchy minutiae of powers and fail to provide anything regarding the sprawling soap operatic nature of the medium. I’m less interested in the power ratings of one character over another than I am the deep lore of the different people who’ve held the title Green Lantern, the zany Rogues Gallery of Shazam, or the legacies of the Justice Society. When the Marvel Multiverse RPG dropped I didn’t even pick it up and after looking it over yesterday for this character I probably wouldn’t play it unless someone else was running the game and knew it like the back of their hand.

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31 Days of Character Creation #28 – Forbidden Lands

This is another Free League game, a company I have come to adore over the last year. Forbidden Lands has arguably been Free League’s biggest success outside of popular IPs they make games for. It’s another fantasy game which may feel like more than well-trod ground in the tabletop space, but they do offer some unique twists to this world that makes it feel quite different from the Tolkien-inspired Dungeons & Dragons fare that has become a sort of default.

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Solo Tabletop RPG Review & Actual Play – Everspark Part Three

Read my previous world building session here
You can purchase Everspark here

Everspark leans heavily into its narrative roleplay over simulationist fare. The first thing you notice is that your character sheet is all words, no numbers. You don’t add any modifiers when you roll Skill checks. Instead, Cezar Capacle presents us with the idea of Leverage and Drawbacks, representing potential risks and rewards. Most of the time, you will roll if the skill falls outside your character’s ABCs (Ancestry, Background, Career). 

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31 Days of Character Creation #27 – Vampire: The Masquerade 5e

I can remember having a vague awareness of Vampire as a LARP from picking up magazines like Wizard or Inquest as a kid. It seemed like something “weird goth kids.” I don’t think I was completely wrong in that evaluation, but in the following decades I’ve learned a bit more and seems like a fine game. There is a solo ruleset for Vampire, so maybe one day I’ll give it a spin.

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