Scythe (Stonemaier Games)
Designed by Jamey Stegmaier
Art by Jakub Rozalski

In an alternate history, the continent of Europa is recovering from the effects of the Great War. The Factory once provided the armies of this land with powerful mechs but has now shut down, hiding its advanced technology behind its doors. The nations of Europa want this tech and begin a campaign against each other to become the most prosperous of nations in the world. To do this, they will need to gather resources to unlock greater and greater achievements, always taking note of their military might and popularity amongst the people.

I have a soft spot for deceptively simple card games, those games that come in small-ish boxes and seem to just be a few cards and maybe half a dozen tokens. It doesn’t look like much, but upon playing them, you start to see the depth of strategy lying underneath. Love Letter was like this for me, and subsequently, Sushi Go among others. Belle of the Ball is another game that falls into this deceptively simple category.


The game space Powered by the Apocalypse occupies has become fairly bloated in the last five years. With any mechanic that becomes popular, there is a high chance of the output becoming diluted with less than stellar content. One genre that designers have made multiple attempts at using the PbtA framework with has been space opera/science fiction action. It’s this type of game that designer Adrian Thoen has sought to leave his mark on with the ever evolving Impulse Drive. Thoen credits Firefly, Mass Effect, and Farscape among his influences and they can be felt in every aspect of the game.