Kong: Skull Island (2017)
Written by Dan Gilroy, Max Borenstein, Derek Connolly, and John Gatins
Directed by Jordan Vogt-Roberts

It’s 1973, and the United States is withdrawing from the war in Vietnam. Lt. Colonel Preston Packard (Samuel L. Jackson) isn’t happy about what he sees as an admission of defeat and a mark of shame for his helicopter squadron. His crew is assigned as escorts for a science expedition to an uncharted island in the Pacific, led by a government contractor, Bill Randa (John Goodman). British tracker James Conrad (Tom Hiddleston) and photojournalist Mason Weaver (Brie Larson) round out the crew. They arrive on the island and immediately being dropping explosive to map out the density and structure beneath, but they awaken something ancient and furious, Kong.


The game space Powered by the Apocalypse occupies has become fairly bloated in the last five years. With any mechanic that becomes popular, there is a high chance of the output becoming diluted with less than stellar content. One genre that designers have made multiple attempts at using the PbtA framework with has been space opera/science fiction action. It’s this type of game that designer Adrian Thoen has sought to leave his mark on with the ever evolving Impulse Drive. Thoen credits Firefly, Mass Effect, and Farscape among his influences and they can be felt in every aspect of the game.




