The Networks (Formal Ferret Games)
Designed by Gil Hova
Artwork by Heiko Günther and Travis Kinchy

Damn, I love this game! The premise of The Networks is that each player is running a fledgling television station. Each network has a minuscule deck of three starting shows with zero viewers, one star, and one advertisement. The game is played over the course of Five Seasons, or rounds, with each season 1, 2-3, and 4-5 bringing different television shows with different requirements and benefits. At the end of each season, income/expenses are calculated, and viewership (the main scoring mechanic) is tallied. At the end of season 5, whichever network has the highest number of viewers wins.



The game space Powered by the Apocalypse occupies has become fairly bloated in the last five years. With any mechanic that becomes popular, there is a high chance of the output becoming diluted with less than stellar content. One genre that designers have made multiple attempts at using the PbtA framework with has been space opera/science fiction action. It’s this type of game that designer Adrian Thoen has sought to leave his mark on with the ever evolving Impulse Drive. Thoen credits Firefly, Mass Effect, and Farscape among his influences and they can be felt in every aspect of the game.



