Glide (Sleepy Sasquatch Games)
Written and designed by Cody Barr
For the first time, we had an instance of a solo game that did not click for me at all. I had wanted to play something in the style of Dune. I’d seen the second half of the feature film adaptation and was reading Frank Herbert’s novel. Glide is based on the same source material, so it seemed a perfect fit. However, this is an excellent lesson in theme vs. gameplay. A game can be based on or inspired by something you enjoy, but the gameplay design might differ from what you were looking for. In my case, this was more about exploration & resource management and very little about developing a narrative.
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