You can purchase Against the Wind here
For our second session of Against the Wind, I wanted to try out the settlement building procedures. Like everything in this game, creating parts of the world is guided through dice rolls. The tables here cover everything from the angle of the streets and the number of intersections to how dense each block is. You’ll use tables to detail activity on the street and the purpose a building serves if you choose to enter one. I found it to organically build the community and provide many natural adventure hooks or set up potential NPCs to encounter again. Below is my second session playthrough, which ends with a clear direction for our third and final session.
Continue reading “Solo Tabletop RPG Actual Play – Against the Wind Part Two”









