
Whenever I’m playing through a video game and it suddenly forces me to engage in an escort mission, bringing a character I can’t control from point A to point B and keeping them alive, I will groan and slog my way through it. The Purge: Anarchy is a video game escort mission as a feature length film. I have not seen the first Purge film but was told it was unnecessary viewing and that this second film would fill me in. That was true, they deliver a lot of first act exposition to explain what is going on.
The film tells the story of the night of the sixth Purge. The Purge is an annual event instituted by an upstart extreme Libertarian political party as a way to help people release their rage. For twelve hours, all crimes are legal and the use of most weapons in committing these crimes is permitted. In Anarchy, we have an unnamed man (Frank Grillo) embarking on a mission of revenge. On his way, he makes the decision to help out a mother and her daughter and his Purge night takes an extreme divergence from his plans. A couple more characters join up with the group and they make their way across Los Angeles trying to survive the slaughter and mayhem around them.
It was probably not a good idea to make this my very next film after Green Room because the former definitely highlights the huge problems with the latter. Read my review of Green Room here. The Purge: Anarchy has five protagonists and none of them die until the last 15 minutes of the film and then it is only one. If the goal of the film is to make me feel that the event is the most dangerous and insane thing I could go through then it fails big time. Green Room kills off the most well prepared and confident character in a snap of your fingers. Here we have Frank Grillo essentially playing The Punisher and making it to the end and, spoiler, he’s the main protagonist of the third one currently in theaters. The film undercuts any sense of true fatality by keeping its main character alive the entire film.
Then we get to the metaphor of the film, and by god, it’s pretty hard to miss because they have shaped it in the form of a Mack truck. When I was in college, I stumbled across the film Mississippi Burning about the murder of three civil rights activists and directed by Alan Parker. I was astonished at how on the nose and disingenuous the message of the film felt. They kept beating you over the head with “Racism is bad”. Yes, I know that. But what interesting avenues in regards to racism do you plan to explore? Oh, none. Ok. Then why make this movie? But at least Parker’s film had a cogent message. I can’t tell you what Purge: Anarchy was attempting to say about anything. I suspect writer/director James DeMonaco is a little confused himself.
The first guess you might have is a message about Americans and their addiction to guns and the violence in our culture. Well, we have an allegedly anti-Purge group led by Carmelo (the always awesome Anthony K. Williams) telling us that the Purge concentrates its violence on the poor and minorities. Okay, a little on the nose, but let’s go with it. However, in the third act Carmelo and his group show up at a warehouse where One Percenters are hunting people down and state “It’s our time to Purge”. And the film portrays this as good and justified. I don’t think messages can get more mixed than that. They’re moments where we find young black men rounding up people from their own communities and selling them to the rich. We have two battling sisters who end up spilling blood over their shared love, one of the sister’s husbands. There’s a dude in an American flag baseball cap traveling around in a semi-truck with a personal army and mowing people down with a minigun. But the film never manages to compose a semi-cohesive point about any single thing it brings up. They’re bits of fictional media sprinkled throughout that build up the world but I never saw an underlying statement to any of it.
Even without a coherent thesis, the film could have done something stylistically interesting. The cinematography is sloppy and derivative. The pacing is dull and it becomes a movie where you are checking the time to see how much is left. If they had gone the route of Pulp Fiction-esque anthology that could have been interesting, playing with time and narrative order. They could have had the main character in one story as mere cameos in another. There were some points where we could have delved deeper into the racial impacts of the Purge but the film never has the guts to. I think having a late 40s white male director is going to keep the film from exploring those elements in any interesting way. I thought of a very different film, Lawrence Kasdan’s Grand Canyon (1990), that wanted to say something about race relations and came off as one the most insultingly dumb movies I’ve ever seen. This is sort of like Grand Canyon but with more guns, and even then I never felt the flinching and queasy sense of danger I got from Green Room.
The only moment in the film that got me truly interested were the final moments between Grillo and his target. There could have been some amazing themes explored there, some really complex and challenging performances. But then it just whimpers out and we cut away. The resolution is implied but I frankly would have rather seen a one room film set on the night of The Purge about Grillo and his target. Explore how people use the Purge to enact revenge and explore the psychological effects on those who do purge. The film just ends up being less than the sum of its parts. It didn’t make me interested in watching the newest film. Even looking at it as an ultra-violent escapist film you have to note it took the whole movie for even one of the five main characters to die! It just feels like a very surface level dip into sociology that other films have explored in more interesting ways.




The collection begins with a story that only hints at the supernatural tales to come, keeping things fairly mundane. By the second piece, you are pulled into a beautifully created fantasy world. While the Black Stars Burn is a mix of Lovecraftian horror, fantasy, and science fiction and author Snyder handles each genre perfectly.
In Dice Heist, each player is a master thief about to take on the four major art museums of the world: The Hermitage, The Met, The British Museum, and the Louvre. There are famous paintings, jewels, and artifacts to snatch up but you’ve got to be skilled and bring in sidekicks to help you out.
Welcome to the Dungeon is a game about a staple in tabletop gaming: heroes going into a dungeon and fighting monsters. The twist in this small card based game is that players all play the same hero. The first round of play is bidding which consists of pulling a monster card from the deck and either placing in the dungeon deck face down or keeping the card which allows you to take a piece of equipment from the hero. This mechanic does a couple things: the players are trying to make the dungeon as uninviting to the other players yet still beatable by themselves. There is the danger that you will think you are going to Pass and leave the dungeon in another’s lap only to have them drop out and leave you with a hellish dungeon.





Above and Below is the story of rebuilding after disaster. Your village was destroyed by barbarians and you’ve moved your people to a new place to start a new life. However, you find beneath the ground is an intricate series of tunnels and the opportunity to discover great treasure. You’ll need to build new buildings, recruit new villagers, harvest resources, and explore the world below to win.
I was reminded a bit of IDW’s Machi Koro, a city building game, where certain cards are considered top shelf premium ones based on their cost and benefits. In Above and Below, there are six star buildings that provide multiple benefits if you can afford their large cost. There’s also four interchangeable star buildings that provide similar but less powerful benefits. Three pools replenish during your rounds of play: new villagers, regular buildings, and underground buildings. Each playthrough created vastly different villages for the both of us. Resources are harvested either from buildings or going into the caves. Once you have resources you can either stockpile them (which increases your income) or offer them up for sale to other players. At the end of the game you add up the resources you have stockpiled and multiply them by a point value based on where they were place on the stockpile track. So, selling resources can help the buyer increase that score while giving the seller a few quick gold pieces.
Without planning it, I decided to review the first volume of Squirrel Girl in the same week the internet is abuzz with Anna Kendrick pushing to play the character in a Marvel film. Kendrick has admitted she doesn’t know much about the character beyond that she is half-squirrel, so let me have the honor of helping to educate to Ms. Kendrick, and those of you in the audience who wish to read on further, about just who Squirrel Girl is.
This is a very light-hearted view of the Marvel Universe and it is a pretty fun read. I would admit this is not my usual cup of tea when I read comics, but it wasn’t terrible. The jokes are very clever and I love the Deadpool villain cards that pop up every issue. While each issue is essentially a stand alone tale, there is a plot thread throughout of Galactus’ impending attack on Earth. The artwork is perfect this style of comic, very cartoony, conveys a sense of motion and kicks in when things get crazy. I saw a criticism online comparing this to Mike Allred’s X-Statix work as an insult. I think to have your art compared to Allred’s is a major compliment and Erica Henderson earns it.