Origins 2017 has come and gone. My time at the convention is spent mainly in the Games on Demand space, a venue where around eight GMs offer a menu of tabletop RPGs. For the cost of two generic con tokens, you get a space at a table and a one-shot game of approximately four hours. This was my third year to attend Origins and it felt very different from the previous years. I’ll get into more of that in my wrap up post on Saturday.
One great addition to Games on Demand was a Boarding Pass system. In years past, the line for GoD at Origins has been an unwieldy beast, requiring players to stake out a spot an hour or more in advance or risk losing their chance at a game they wanted. There was some discontent between GoD and con-goers who thought their pre-purchased tickets applied in this venue the same as their spot at a Shadowrun or Pathfinder table. The compromise of the Boarding Pass was beautiful in my opinion. Onto my first game of the con:










