(I realized I had forgotten about the overarching Spark of Qazid Icebreath’s journey across the sea. So, I went back and made Spark checks for each failure in the previous session. I closed the Spark, meaning Qazid emerges from the waters and decimates Cypress’s hometown of Slumbering Bay.)
The waters beyond Slumbering Bay churned, turning from sapphire to an ice-rimed gray. Then, with a sound like glaciers colliding, Qazid Icebreath rose from the depths. The beast’s massive form, a mountain of jagged frost and barnacle-crusted scales, shed seawater in torrents as it emerged. Its icy mist breath rolled over the docks, freezing fishing boats in place and coating the wooden piers in ice sheets.
Continue reading “Solo Tabletop RPG Actual Play – Everspark Part Six”









