Mork Borg: Solitary Defilement (10d+5)
Written & Designed by…? (no specific names on the document)
You can get this set of solo rules here.
This playthrough also uses the Mork Borg Core Rules and the Feretory supplement.
OSR stands for the Old School Renaissance, which is a revival of a style of “classical” tabletop RPGs. This type of game is marked by four core ideas: 1) the GM is a referee of sorts and makes rulings and has the final say on the events in the game; 2) players have to be explicit in what they want their characters to do to avoid traps & hazards set up in advance by the GM, 3) characters are heroic but not invincible as death comes often, and 4) the events are not balanced, and players can wander into areas they are not prepared for. There is, of course, more unpacking of these ideas and additional concepts that come into play, but these are the base foundation of OSR. From my limited knowledge, OSR was a response to a period of more experimental story-centered games like Powered by the Apocalypse or changes made to stalwarts like Dungeons & Dragons that fans didn’t care for.
Continue reading “Solo Tabletop RPG Review & Actual Play – Mork Borg: Solitary Defilement Part One”









