Make sure to read part one before this and part three next.
During my Dungeon World solo playthrough, I extensively used Perilous Wilds. While Parts Per Million’s Dungeon World Solo book is helpful, it only looks at Dungeon World. Here’s the thing about DW: it’s a fine game, but I have always felt it was underbaked. There’s very little about dungeon crawling in the core book, and some of the mechanics (Hirelings in particular) are confusing and not fun. Perilous Wilds feels like the missing portions of the game, providing revised rules for hirelings and tools to build dungeons as you play and even create monsters on the fly. These tools helped make this playthrough fun; I never knew what lay in store for me next.
Continue reading “Solo Tabletop RPG Review & Actual Play – Dungeon World Solo Part Two”









