Friday morning rolled around and I knew exactly what table I would be at. We had the great honor of playing Monsterhearts with Joe Beason. Joe has been a Google Plus friend for awhile and I’d been very interested in his variation on Monsterhearts, Elderhearts which focuses on a retirement home rather than a high school. However, we were feeling the original that morning.
Monsterhearts (Designed by Avery Alder McDaldno, Published by Buried Without Ceremony) takes popular media like Buffy the Vampire Slayer, Twilight, Ginger Snaps and similar works and turns them into one of the most enjoyable systems I’ve ever run or played. Once again, this is a Powered by the Apocalypse game meaning it uses fictionally triggered Moves and two six sided die plus the relevant stat to determine the outcome of actions. The playbooks consist of what you would expect with some twists. There’s The Vamp, The Wolf, The Ghost alongside The Mortal, The Queen, The Ghoul and many more both official and fan made. In other PBtA games relationships between character are played as favors or debts, but in MH characters have Strings, representations of the emotional pull you have on others and they have on you. These are meant to be much more manipulative than debts or bonds and they help heighten that sense of adolescent emotional immaturity. Monsterhearts also heavily emphasizes the fluid nature of sexuality. Every character is expected to be able to be Turned On by any other character. The extent of how that arousal is acted on is determined in the fiction and how much detail the players want. Most games I play in typically fade to black or cut away before the descriptions get too gratuitous.
For Joe’s game we were students in a Florida high school that was in the path of Hurricane Danny, a brewing tropical storm. In our group we had The Ghost, The Chosen (a Buffy style hunter skin), The Witch, The Fae, and I played The Queen. Every experience I’ve had playing MH has been a lot of fun. Getting to indulge those over-dramatic hormone driven personalities of teenagers is a great time. I really hammed it up with The Queen, a stuck up rich girl whose twist involved her mind being taken over by a genetically engineered parasite her daddy’s medical research company brewed up. She was now the leader of a hive-mind (her clique) with a group text on her smartphone serving as the hub of communication. Lots of selfies were taken, many Snapchats were snapped.
Joe did a great job weaving a lot of elements through the fiction of the game based on the material we brought through our characters. The chief difference between traditional tabletop scenarios and PBtA is the planning. You can pick up Monsterhearts with no scenario in mind, sit down with friends, and simply listen and engage in conversation to build the world. Games like this will definitely stretch your mind and your creativity but you’ll up getting quicker on your feet as a result. Our high school Spring play had ground to halt with the death of the drama teacher. In his place an older, former teacher at the school was substituting, the same teacher responsible for our Ghost’s murder in the 1980s. My Queen was missing one of her clique, the girl was part of the trio of backup singers in the school’s production of Little Shop of Horrors. After a power outage, The Queen found her way to the auditorium and, along with the other player characters, got caught up in an occult ritual that was connected to the presence of the powerful storm outside.
This was one of those table at Games on Demand where everyone was firing on all cylinders and we were simpatico. The story flowed from player to player and GM. In those four hours we had a complete and satisfying narrative that left hints of other plots that could come from these characters had we been able to continue. That is also recurring note at almost every game I played: the players getting so deeply into the session they wished it was a regular weekly or monthly game so they could discover what happened next to these characters.
Avery McDaldno is currently looking at revising and releasing a second edition of the game. Since Monsterhearts’ publication in 2012, many more variations and hacks on PBtA have been released and the best iterations have brought new and intriguing mechanics to the community. As with Vincent Baker’s revision of the original Apocalypse World, I cannot wait to see what Avery adds and refines with Monsterhearts.
Even if you don’t care for the inspiration behind Monsterhearts, I’m confident you would love the game. The places the game explores aren’t represented in many other tabletop games and, with the right group of people who have buy in with the material, you’ll end up with some of the most satisfying sessions of gaming you’ve ever experienced.
You can purchase Monsterhearts here – http://www.drivethrurpg.com/product/100540/Monsterhearts
Later today: Bluebeard’s Bride and Dungeon World






I felt like I was in familiar territory because this issue seems to tread the same notes most modern Aquaman stories always do: Hey, he’s a super serious hero, you guys! This need to make meta-commentary on jokes about Aquaman does more to diminish the character than just telling good stories about him. This comic also didn’t seem very open to new readership with some elements, like the Deluge, not being defined well or the reveal of the villain at the end feeling awkward. At the end, I felt like it was all set up for Aquaman to just fight one of his old villains again, but not the sense that something new was going to happen. Probably my least favorite of this week’s releases.
appears to be a focus on a team of Bat-related characters. Featured in the series will be Batman, Batwoman, Red Robin, Spoiler, Orphan, and Clayface. Clayface is the interesting outlier, a character shaped more by his appearances in the 90s animated series, than much of anything in the comics. His role in the team hasn’t been revealed yet but Tynion does a good job of making him sympathetic right from his first moment in the film. I used to truly hate the work of artist Eddy Barrows but he has made some significant improvements. Action feels fluid and energetic and the world is full of detail. There’s a slot of story potential for the interaction and relationships between these characters and this will be one I continue following.
It can be argued that DC Rebirth #1 was a Flash-centric story, with its lost Wally West at the heart of it all. The Flash Rebirth is an interesting artifact in that it takes place before, during, and after the events of DC Rebirth. Right away Williamson is making the title new reader friendly by using a contemporary murder scene to recap Barry Allen’s own loss of his mother. It would be easy to just make the comic a facsimile of the popular tv show but effort is put into referencing those important elements but keeping the comic its own. There are a couple beats that take us out of the story, the Barry/Wally reunion retold and Barry’s visit to Batman who happens to be analyzing that familiar smiley face pin. Artist di Giandomenico was someone I didn’t care for much on the recent X-Factor title for Marvel, but here his style lends itself to the spend and energy of the Flash. While not a singularly cohesive story, Flash Rebirth is a good introduction to the character.
Greg Rucka is bringing up the contradictions and fluctuations in this character’s past. Rucka’s past work on the title also dealt with finding a unique place for Princess Diana in a world of supermen. And he did a great job at it, playing up her role as a warrior and an ambassador to the world of men. Right away Rucka is saying we are going to examine this character again and redefine her. Another thing I loved was the use of multiple artists. Often new artists pop up in a jarring non-essential way, but here we switch to a new artist the moment Diana dons her new costume. If you really want a comic that is beckoning you in for a new story,but with recognition of the history that has come before, this is it. You also have a great pedigree with Greg Rucka at the helm. The ongoing series will be doing something a bit odd, alternating issues between the present day story and a Year One origin reboot. Definitely on my list to follow. Hands down the best release of the week.

