
We’ve now come to the finale write up for Origins 2016. It was Saturday afternoon and I could feel myself running out of steam. I was going to just sit out the 2pm slot at Games on Demand, but our friend Mick Bradley encouraged me to take part in his Primetime Adventures game. I hemmed and hawed and with some prodding from my wife decided to go for it.
Primetime Adventures (Designed by Matt Wilson, Published by Dog-Eared Designs) allows a table of players to pitch, develop, and play out a television series of their own invention. The mechanics are there to simply create interesting outcomes from conflict in scenes. In a longer campaign, each character will get an amount of Screen Presence that determines how much influence they have over the events in episodes. For the purposes of the one-shot we played everyone had equal presence. Each scene is focused either on a personal Issue a character is dealing with or a more concrete plot related need. Cards a drawn and highest red card and highest total number of red cards determine how the rest of the scene should play itself out (Yes and, No and, Yes but, No but).
Mick presented the table with a number of series pitches, a good idea to save on time when running a convention game. The table collectively glommed onto a series Sojourn ‘66, an amalgamation of Deep Space 9, Babylon 5, and other various sci-fi media. A once proud hub of galactic diplomacy, now it was an outpost where planetary systems sent their rejects. The day to day operations were done by a couple series of clones, The Rogers and The Steves. The Rogers were the old model and The Steves were the shiny new ones. Player characters in our game consisted of one of the Rogers, a savvy barkeep, a scientist in charge of servicing clones that had gone awry, a past his prime diplomat, and the diplomat’s mysterious new assistant (really an exiled princess who refused to give into an arranged marriage). I played the past his prime diplomat, Tho Sint, who happened to come from the rival culture to our scientist (think Vulcans and Romulans).
The table has the right group of players who all listened closely and added to the story when it was their turn to set up a scene. By the end of the game, everyone would have signed up to continue this as a campaign if we were able. There was the right amount of humor and seriousness, so the game session never lagged. My particular favorite moment was when a bit of larping slipped into one of my scenes. Mick was played a black ops agent sent by my people, the Mox, to do some general nastiness. My character’s issue was always wanting to take control of every session so we played it as a character scene where I Thot was attempting to keep himself in check. The cards were dealt…and Thot was going to go off the handle. Mick and I both stood from the table and got in each other’s faces as our characters tried to chest bump and establish who was in charge. I’m sure we slightly frightened some of the other tables. But those are the moments that are magic when they happen in a tabletop game. Everyone is on the same page with the story and choices become very organic and fluid.
That night I played in an “off the books” game of Masks Brendan Conway ran. Once again, always fun, and the next game I planning on running for my own group.
I don’t have anything to really compare Origins to, I’ve never attended any other conventions. But I can say that the Games on Demand room has never been anything but the most inviting, kind space. The people who run GoD are always happy to welcome new faces and you’ll leave the convention with connections to a myriad number of people. There are people you can’t wait to have run a game for you and people you can’t wait to play alongside. You’ll leave having learned about a new, exciting game or with new ideas about how to run an old favorite. My wife and I had never attended a convention for any hobby until Origins 2015 and we now find ourselves reserving that time for every summer to come as long as we can.
For more information on Origins Game Fair – http://originsgamefair.com/
More importantly, for more information on Games on Demand – http://www.indiegamesondemand.org/


If you know the overlooked fairy tale Bluebeard then you are good. If you don’t, let me summarize: A young maiden is convinced to marry a brutish, ugly aristocrat named Bluebeard. After their wedding, the maiden is left alone in Bluebeard’s home and told the place is her’s, except for one room that must remain closed at all times. As in all fairy tales, she succumbs to her temptation and discovers an abattoir of Bluebeard’s former wives. The husband returns and vows to kill her. Depending on the version, a family member arrives and saves the maiden.
Friday morning rolled around and I knew exactly what table I would be at. We had the great honor of playing Monsterhearts with Joe Beason. Joe has been a Google Plus friend for awhile and I’d been very interested in his variation on Monsterhearts, Elderhearts which focuses on a retirement home rather than a high school. However, we were feeling the original that morning.




I felt like I was in familiar territory because this issue seems to tread the same notes most modern Aquaman stories always do: Hey, he’s a super serious hero, you guys! This need to make meta-commentary on jokes about Aquaman does more to diminish the character than just telling good stories about him. This comic also didn’t seem very open to new readership with some elements, like the Deluge, not being defined well or the reveal of the villain at the end feeling awkward. At the end, I felt like it was all set up for Aquaman to just fight one of his old villains again, but not the sense that something new was going to happen. Probably my least favorite of this week’s releases.
appears to be a focus on a team of Bat-related characters. Featured in the series will be Batman, Batwoman, Red Robin, Spoiler, Orphan, and Clayface. Clayface is the interesting outlier, a character shaped more by his appearances in the 90s animated series, than much of anything in the comics. His role in the team hasn’t been revealed yet but Tynion does a good job of making him sympathetic right from his first moment in the film. I used to truly hate the work of artist Eddy Barrows but he has made some significant improvements. Action feels fluid and energetic and the world is full of detail. There’s a slot of story potential for the interaction and relationships between these characters and this will be one I continue following.
It can be argued that DC Rebirth #1 was a Flash-centric story, with its lost Wally West at the heart of it all. The Flash Rebirth is an interesting artifact in that it takes place before, during, and after the events of DC Rebirth. Right away Williamson is making the title new reader friendly by using a contemporary murder scene to recap Barry Allen’s own loss of his mother. It would be easy to just make the comic a facsimile of the popular tv show but effort is put into referencing those important elements but keeping the comic its own. There are a couple beats that take us out of the story, the Barry/Wally reunion retold and Barry’s visit to Batman who happens to be analyzing that familiar smiley face pin. Artist di Giandomenico was someone I didn’t care for much on the recent X-Factor title for Marvel, but here his style lends itself to the spend and energy of the Flash. While not a singularly cohesive story, Flash Rebirth is a good introduction to the character.
Greg Rucka is bringing up the contradictions and fluctuations in this character’s past. Rucka’s past work on the title also dealt with finding a unique place for Princess Diana in a world of supermen. And he did a great job at it, playing up her role as a warrior and an ambassador to the world of men. Right away Rucka is saying we are going to examine this character again and redefine her. Another thing I loved was the use of multiple artists. Often new artists pop up in a jarring non-essential way, but here we switch to a new artist the moment Diana dons her new costume. If you really want a comic that is beckoning you in for a new story,but with recognition of the history that has come before, this is it. You also have a great pedigree with Greg Rucka at the helm. The ongoing series will be doing something a bit odd, alternating issues between the present day story and a Year One origin reboot. Definitely on my list to follow. Hands down the best release of the week.