Cinematic Immersion Tank #1: Martha Marcy May Marlene

Martha Marcy May Marlene (2011, dir. Sean Durkin)

Purchase Martha Marcy May Marlene on Blu-Ray
or Rent on Amazon Video

martha poster

This is my first stab at the Cinematic Immersion Tank, so I decided to go with doing a write up after each viewing. In future, I may do something more comprehensive, more of a critical analysis that isn’t as fragmented, but that would take a little more time. In the meantime, please watch Martha Marcy May Marlene *before* reading over this. I hope you find as much beauty and sadness as I did in this amazing film. My biggest take away from this film is the power of Elizabeth Olsen’s acting (she has some of the most powerful eyes) and the amazing supporting cast that surrounded her in this film. Every actor pulls so much depth out of their role.

Continue reading “Cinematic Immersion Tank #1: Martha Marcy May Marlene”

Podcasts You Should Be Listening To #1

I have been a huge fan of podcasts since I discovered them back in 2005. They are a great thing to have if you have a long commute and, if you are super lucky, you have job that let’s you put in earbuds and forget things around you. Here are some that I love to listen to.

 

Limetown (Two-Up Productions, Host: Annie Sage Whitehurst as Lia Haddock) http://www.limetownstories.com/

Limetown-logo-SQ-LargeIn the vein of Serial and The Black Tapes, comes this intriguing audio drama. Lia Haddock is an American Public Radio journalist who has a personal connection to an incident that occurred decades ago at neuroscience research facility in Tennessee. Three hundred people vanished without a trace and the government has worked to cover up the truth. As Lia digs deeper, she uncovers a vast horrific conspiracy. A beautiful artifact that immerses the listener in this dark parallel world. Only six episodes with a companion prequel novel in the works.

 

 

Spontaneanation  (Earwolf, Host: Paul F. Tompkins) http://www.earwolf.com/show/spontaneanation-with-paul-f-tompkins/

spontPaul F. Tompkins (Mr. Show, Best Week Ever) hosts this series that is half-interview show, half-improv show. Each episode begins with Tompkins interviewing a celebrity guest. In the second half, the guest offers up a location and Tompkins and his improvisers create a longform improv based on both the suggestion and tidbits from the guest’s interview. These are some amazing improvisers and they produce hilarious comedy.

 

Episode #3 (http://www.earwolf.com/episode/a-secret-society/) – Jason Ritter talks about his Nirvana obsession and insecurity with Choose Your Own Adventure Books

Episode #10 (http://www.earwolf.com/episode/the-student-lounge-at-a-performing-arts-high-school/) – Weeds’ Justin Kirk talks about acting school and the improvisers play out the cutthroat shenaningans behind the scenes of a student play.

Episode #52 (http://www.earwolf.com/episode/the-last-blockbuster-video-store/) – Ghostbusters screenwriter Katie Dippold talks about the reaction to the film’s trailer and we meet a sister-wife cult out to return tapes to the Last Blockbuster Video before their daddy-master gets upset.

 

Hollywood Handbook (Earwolf, Hosts: Hayes Davenport, Sean Clements) – http://www.earwolf.com/show/hollywood-handbook/

HollywoodHandbook_1600x1600_Cover1-300x300Hayes Davenport and Sean Clements aren’t industry douchebags, they just play them on a podcast. Each episode of Hollywood Handbook begins with the duo in media res humblebragging through a story that involves a mid-tier celebrity (think Elliot Gould or Anne Heche). What’s most cringey/captivating about Handbook is how real these characters feel. I’ve never worked in the entertainment industry, but even I can feel the genuine nature of the smarm coming off these characters. The target of their passive aggressive sneers is poor Engineer Cody. A classic duo of episodes are the dueling interviews with comedian Chris Gethard (whose podcast is featured below). Hayes, Sean, and a few friends also made an amazing appearance on Earwolf’s flagship Comedy Bang Bang podcast.

Episode #118 – Chris Gethard, Our Close Friend – http://www.earwolf.com/episode/chris-gethard-our-close-friend/

Episode #138 – Chris Gethard, Sean’s Close Friend – http://www.earwolf.com/episode/chris-gethard-seans-close-friend/

Comedy Bang Bang, Episode #351 (http://www.earwolf.com/episode/cbb-the-movie/) – The Hollywood Handbook crew does a readthrough of their Comedy Bang Bang movie script.

 

Beautiful Stories from Anonymous People (Earwolf, Host: Chris Gethard) http://www.earwolf.com/show/beautiful-anonymous/

Chris Gethard sits in a recording studio and receives an anonymous phone call. He cannotEAR_BeautifulAnonymous_Cover_1600x1600_Final-2-300x300 hang up, the caller can at any time. After one hour the call will automatically end. From this simple premise comes some of the most beautiful and funny human interactions you’ll be witness to. Callers often feel awkward at first, but there is inevitably some moment where they make a revelation about themselves. From there you can’t help but be pulled into the story.

 

Episode #10 (http://www.earwolf.com/episode/4-kids-0-sex/) – 4 Kids, 0 Sex – A male caller got married young and four kids later he and his wife are on the verge of a separation.

Episode #13 (http://www.earwolf.com/episode/married-to-a-monster/) – Married to a Monster –  A female caller talks about learning she was married to a child molester, now imprisoned, and how she deals with letting their son know what is happening.

Episode #15 (http://www.earwolf.com/episode/the-hardest-part-is-that-you-love-me/) – The Hardest Part is That You Love Me – a young woman in the midst of a quarter life crisis talks about her vagabond boyfriend and the tug and pull of being young and dumb with growing up and being responsible.

Games for Two – Lost in R’lyeh & Sushi Go

After attending Origins 2016, I returned home with a decent assortment of new card and board games. This year I focused on smaller games that worked with two players, as my wife is my most common playmate. Expect posts through the next couple months as I play these games.

 

Lost in R’lyeh (Atlas Games, designed by Kedrick Winks, Illustrated by Kelley Hensing)

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Lost in R’lyeh is one of my favorite games I played at Origins for couple reasons. First, we got to play it with our wonderful friend Renee who was putting in many hours at the Atlas Games’ space. She did a great job laying out the game and it’s mechanics. Second, it was a game that my wife and I picked up quickly and, when we returned to waiting at the Games on Demand area, were able to get out and play a couple games of.

Lost in R’lyeh is a Lovecraftian trick taking card game. The premise is that the players are all trapped in the realm of Cthuhlu and must escape. This involves laying out cards, trying to create matching sets of numbers. Numbered cards have effects and the more of them in a row the more powerful the effects become. There are also Elder Sign cards that are like Wild cards in Uno. They can be played at any time and can be very disruptive to other players. Certain Elder Sign cards duplicate numbered cards, force the entire stack of cards onto another player, allow you to take the stack and all the tricks within it, and more. The game ends when only one person is left with cards and they are trapped by the Elder Gods.

As I said before, very easy to learn and Renee even mentioned Uno as she was explaining it. So think of it as that classic card game with effects added if you stack up similarly numbered cards in a row. I can see it being one of those warm up games before a roleplay session or a great way to kill some time. We were lucky enough to buy a copy at Origins before the game dropped for all consumers. Good news, Lost in R’lyeh is available as of today!

Amazon link – https://www.amazon.com/Lost-Rlyeh-Kedric-Winks/dp/1589781635/

Cool Stuff Inc link – http://www.coolstuffinc.com/p/227156

 

Sushi Go! (Gamewright, designed by Phil Walker-Harding, illustrated by Nan Rangsima, Tobias Schweiger, Phil Walker-Harding)

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When I went over to the Cool Stuff Inc booth on Sunday morning, looking for last minute slashes in pricing I didn’t find anything that caught my eye. Then when I looked to the register and smaller card games I noticed the little tin box for Sushi Go! I’d seen it before online, my wife likes sushi, it was only $9, so I bought it. Our friend Mark expressed a lot of enthusiasm over the game when he saw it in my bag so I wondered what this game was all about.

Sushi Go! is a “draft and pass” card game. Each player has a number of cards in their hand and chooses one and plays it face down. Once every player has done this they reveal their card and then pass their hand to the player on their right. You repeat drawing a single card face down and then pass. Your goal is to create sets. Different sets are worth different point values. Maki have either 1, 2, or 3 on them and at the end of the round the player with the most Maki gets 6 points, the next player down gets 3. Nigiri has a set value, but that can be multiplied by three if you play Wasabi first. Every two Shrimp Tempura offer up 5 points, every three Sashimi offer up 10. Chopsticks allow card swapping and Pudding stays on the table through every round and is used to add 6 points to the holder and take 6 points from the people without Pudding.

There is quite a bit of interesting strategy here. You can go for the quick points, just dropping Nigiri on the table, or set up larger point drops for later, laying out Wasabi or putting down Sashimi. If you only have two players, there is a Dummy player variant listed in the instructions. Playing this with two players has a much more subdued and direct strategy. I suspect with a larger number of players things get crazier and even more fun. Simple, easy for everyone to pick up on and play.

Amazon link – https://www.amazon.com/Sushi-Go-Pick-Pass-Card/dp/B00J57VU44/

Cool Stuff Inc – http://www.coolstuffinc.com/p/188409

Book Review – Greener Pastures by Michael Wehunt

Greener Pastures by Michael Wehunt (Published by Shock Totem Publications, 2016)

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Greener Pastures is the debut horror short story collection from author Michael Wehunt. This was my first encounter with Mr. Wehunt’s work but the latest in my over year long focus on horror short fiction. What I found was a very strong variety of stories that touch on various types of horror. Everything about this book feels nothing like a first timer, but someone who is very confident in their craft, of weaving themes into narrative and building characters who react in real, human ways to terrifying situations.

Highlights from the collection were:

“October Film Haunt: Under the House”, a found footage story. Ever since I read Mark Danielewski’s House of Leaves, I have been a sucker for representing visual media in text for horror. There’s something so effective about reading a transcript of found footage that is much more terrifying than seeing it. There is such distinct imagery in this piece, but the meaning is left ambiguous. I read this story a few days before the release of the Resident Evil VII demo that also features found footage in a haunted house, and this story is much scarier than the decent jump scares of the video game. The cover of the book features an image from this particular story, a dog emerging from the woods holding a wooden crown in its teeth. Something that bears such horrifying weight in the context of the story.

“Deducted From Your Share in Paradise” begins with a number of women falling from the sky and crashing into a dystopian trailer park. The narrator is on the outside of the core events but he sees enough to inform us about what is really going on here. This story felt very much like one of Terry Gilliam’s darker works. Not pure existential horror like some of the others, but a bit of fantasy mixed in with the uncertainty of these women’s purpose in our world. The climax is satisfying but like all good horror leaves lots of questions on the table.

The title story, “Greener Pastures” is all the things I love in a good Reddit NoSleep piece. It’s concise, it is able to build mood in a short amount of time, when the horror is revealed it cuts right to the core of the protagonist, and we end on an open note. The setting of a lonely truckstop diner in the middle of a pitch black night is just one of those perfect settings for a good horror tale.

The final story in the collection is “Bookends” which I wouldn’t even classify as a horror story. It’s a deeply gut wrenching character piece on a man who is left with a newborn when his wife of thirteen years dies. It’s a reflection on grief and how blinded we can become when we experience a love that potent. The places the story goes are very dark and should be careful before you delve in due to the emotional weight and very real events present.

The stories here are all signs of a talent that is ready to go. Everything is polished and tight. Not a single story feels like filler and they all have shared thematic threads, grief in particular. A collection worthy of your time that will provide a satisfying experience.

DC Rebirth: Weeks 4 & 5

Book of the Week!!!: Batman #1 (Writer: Tom King  Artist: Matt Banning, David Finch)

batman 01Continuing threads laid in Batman: Rebirth, our story begins with Batman and Gordon meeting on the police station rooftop to discuss a raid on a nearby military base. The police have not located all the stolen weapons and fate would have it one of them is launched and strikes a commercial airliner over Gotham. The rest of the issues is tightly written action sequence that has Bats communicating with Alfred and his new partner, Duke Thomas (formerly of We…Are Robin). Alfred and Duke runs ops from the Batcave and guides Batman through the process of literally lassoing the plane and steering it around Gotham. The big twist is the final panel introduction of Gotham and Gotham Girl, apparent Superman and Supergirl analogs? The weakest part of this issues is some of David Finch’s art, I have never been a huge fan of his work. I definitely disliked his recent Wonder Woman run and really hated his Batman: The Dark Knight ongoing. There’s some stronger panel structure here and it does look like he is working well with Tom King. Probably the DC ongoing I am most excited to keep reading, mainly due in part to what a phenomenal writing of Tom King!

Continue reading “DC Rebirth: Weeks 4 & 5”

YouTube Channels That Are Worth Your Time #1

Movies with Mikey on Chainsawsuit Original 

mikeyneumann

Movies with Mikey is hosted by Mikey Neumann. Neumann is the Chief Creative Champion at Gearbox is responsible for a lot of the writing on the Borderlands game and has worked in video game development since he was 19. He’s been diagnosed with Multiple Sclerosis, suffered a stroke at the age of 29, and is openly asexual. Why do I share all this with you? Because I believe his personal experiences and journey have given him an amazing perspective on life and as a result films. Neumann is putting out some of the most interesting and thought provoking film content on YouTube and it is incredibly funny as well. Below you can see his reviews of Mad Max: Fury Road and Star Wars: The Force Awakens. Full disclosure, his Star Wars review almost made me cry, very touching and meaningful.

Mad Max review –

https://www.youtube.com/watch?v=Fh_eIReMeNw
The Force Awakens review
https://www.youtube.com/watch?v=nVZGUV77aRg

Continue reading “YouTube Channels That Are Worth Your Time #1”

Steam Summer Sale 2016 Recommendations

It’s that time of year, when wallets groan, your cursor hovers over the purchase button inevitably pushing it, and your game library grows in leaps and bounds. This year, with buying a new house and having other expenses I need to save towards, I will be abstaining from the Steam Summer Sale. I also have a library of 200+ games that I haven’t devoted enough my attention to so I have plenty to keep me entertained. I decided that I would still participate, but in the form of recommending some games I have enjoyed in the last year if you are looking for something fun. Now, my tastes don’t lie in the first person shooter or heavy action genres so I think you’ll find some nice off the beaten path things in my list.

 

Story Driven

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Dropsy – 60% off, $3.99

You may hate clowns, but it’s near impossible to hate Dropsy. He is such a loving and sad figure. Dropsy is an old school point and click adventure featuring the titular clown who just wants to help people and give out hugs. He walks through a city and a desert searching for those who need a hand. He’s often misunderstood by those he crosses paths with but that doesn’t hold him back. The music in this game is unlike anything I’ve heard in another video game and if Monkey Island and Maniac Mansion were some of your favorites back in the day, Dropsy will scratch that specific itch.

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Firewatch – 33% off, $13.39

Firewatch is what some people in video games call a walking simulator. There is no action, or combat, the game consists mostly of walking around Yellowstone National Park and answering your walkie talkie. But inside this game is a very affecting emotional story, a thrilling mystery, and some of the most beautiful stylized visuals. I often don’t complete video games, I play for a bit and then come up against a difficulty or get bored. This game I finished in four days. If you let it, it will pull you into its world and let you get lost in exploration.

oxenfree

Oxenfree – 50% off, $9.99

Oxenfree is an adventure game that focuses on Alex, a teenage girl, traveling with friends for a night of partying on the beach of a nearby island. Things get weird as soon as they arrive and a story of the supernatural unfolds. Oxenfree has a cute style but goes to some really deep places. Alex’s relationships are explored through a unique dialogue system where three possible responses appear as word bubbles above her head, and you have the option to play as a mute if you choose. The ending of the game is heavily influenced by your choices in how you treat your fellow party goers and this is yet another game where exploration is encouraged.

kentucky-route-zero

Kentucky Route Zero – 50% off, $12.49

Kentucky Route Zero (KRZ) is incomplete. This episodic adventure has released three of its five parts and there is some understandable dissatisfaction on Steam. I would argue that complete or not, what does exist of KRZ is a masterpiece. The tones and moods evoked in the first moments of the game are unlike anything I’ve experienced in a game. A truck driver named Conway stops at a gas station on his way to deliver items from his wife’s antique shop. He’s given advice to seek out the Zero, a highway route that will get him where he needs to go quicker. Instead, Conway’s path crosses with a series of eclectic and fascinating characters. The music and the visuals of this game will truly take you to another world. I am crossing my fingers we will see this story completed, but even if only these three episodes are all we get it is still an accomplishment in the video game as a poetic expression.

 

Simulation

game dev tycoon

Game Dev Tycoon – 33% off, $6.69

There’s something about business simulation games. I remember playing some wonderfully crude movie studio games in my youth and there’s a satisfying feel you get from trying to figure out how to produce something that gets a perfect score. In Game Dev, you play the solitary member of a video game company starting in your garage in the 1980s. The game is both a simulation and a journey through the history of video game consoles. In the beginning you will be churning out small, simple games but when you get to the end game you could be manufacturing your own consoles, developing MMOs, and producing AAA quality games with a multi-person staff of developers. I’ve logged 64 hours in the game so there is something that keeps pulling me back.

cities skylines

Cities: Skylines + DLC – 60% off, $11.99, Snowfall DLC 25% off, $9.74, After Dark DLC 50%, $7.49

SimCity is one of the greatest time sinks ever invented and while that franchise has been tarnished with its recent EA release, Cities: Skylines picks up the mantle and produces what is the best city builder I have ever played. The complexity of Skylines’ options is balanced with the interface’s ease of use. Smart design choices were made: Electrical poles create an aura of energy so no need to create a massive row of power lines. Traffic is still an issue, as in the old SimCity games, but Skylines gives the user a lot of creative freedom in how they want to design their system of roads and highways. Mass transit is also much easier to use with subways and bus lines being able to be dropped in without a ton of effort. The DLCs have brought a day/night cycle which changes how people and businesses operate after hours, different climates and weather, as well as adding to the options of the core game. If you have even the slightest interest in city builders this is a must buy.

cook serve delicious

Cook, Serve, Delicious! – 75% off, $2.49

You’ve probably played one of the many speed based food flash games online. They might have you serving up burgers or sliding drinks down the bar. Cook, Serve, Delicious! takes those simplistic games and adds many layers of depth and challenge to them. Added on to the core game are challenges and a new Battle Kitchen multiplayer mode (think Iron Chef). As you grow your restaurant, your menu can expand. The faster and more accurate you serve up dishes the better your tips. There’s also an element of time as certain dishes work better at certain times of day (Coffee, Eggs, and Bacon are better morning dishes). There is truly no game like this with as much depth.

 

Survival

long dark

The Long Dark – 66% off, $6.79

Survival is a slow, arduous process. The Long Dark simulates the struggle it can be to keep moving in the face of survival in the brutal cold of the Canadian wilderness. Your plane crashes after electromagnetic interference and from the first moments you need to be on the mood for shelter and food. Wolves and bears prowl the forest and if you are crafty enough you can snare a rabbit or lucky enough find a hunting rifle and take down a deer. You’ll come across abandoned homes and cars, spending time looting for that piece of food you need to make it through the night. There’s a decent crafting system that starts as simple as patching clothes but works up to skinning the animals of the forest and curing their skins to make warmer, more protective clothing. Multiple locations make up the game that will require lots of exploration to discover the connection points. The game is in Early Access at the moment, with a Story mode still in development. As it stands, The Long Dark is already a wonderful, immersive sandbox to play in.

shletered

Sheltered – 50% off, $7.49

The world has ended, but your family of four as made it to a bunker. Now you have to begin piecing together a life after the disaster. Sheltered plays in real time so making decisions carries a significant weight. One wrong choice can create a ripple effect that stays with you for the rest of the game. Family members can suit up and head out into the wasteland to search for supplies and may encounter threats. Improvements can be made to the shelter, but big ones require a lot of resource gathering in the outside world. Strangers may show up knocking on your shelter door and it’s up to you to decide if you left them in or out. The art style may be simple but the tense scenarios you are presented with can elicit deep emotional responses. This game is one of the best apocalypse survival games I’ve ever played.

 

Puzzle/Strategy

mini metro

Mini Metro – 30% off, $6.99

Incredibly simple in appearance but extraordinarily complex. Mini Metro has you design subway routes between stations. It’s all primary colors and simple shapes. Riders are represented as squares, circles, and triangles at the start of the game and they need to be delivered to station that match their shape. You only have a limited number of lines you run, but you can always erase a line and re-route it. As you pass through weeks, new shapes are added and you’re presented with three upgrades to choose from. Do get a new line or add a car to an existing line? Should you purchase the ability to create a tunnel under the river? Everything is incredibly abstracted but makes lots of sense. There are even challenges based around famous major cities where you’re presented with a map that shows the major waterways you’ll need to have lines cross. A game that can work well as a form of relaxation or an intense strategy challenge.

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Party Hard – 75% off, $3.22

Those damn neighbors won’t turn down their music. What are you to do? Well, in Party Hard you don a mask, grab a knife, and become an 1980s style slasher. With some of the catchiest music I’ve ever heard in a game, Party Hard lets you discover the most creative, brutal ways to dispatch with these obnoxious douchebags. Each party or event is one single screen and, like Where’s Waldo spread, is full of tons of details with many of them being ways to take out the partygoers. Don’t get seen or someone will run to the closest phone and alert the police. If you are fast and clever you’ll find a place to hide and dodge the law. With each new party things get harder, more eyes watching. And around it all is the story of a police detective trying to track down the mysterious killer and getting closer. Recently a level editor has been added which lets users create and share even more challenges once the core 19 levels are completed.

Have Steam games you think are must owns? Leave a comment below and share your picks!

Origins 2016 – Primetime Adventures and Final Thoughts

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We’ve now come to the finale write up for Origins 2016. It was Saturday afternoon and I could feel myself running out of steam. I was going to just sit out the 2pm slot at Games on Demand, but our friend Mick Bradley encouraged me to take part in his Primetime Adventures game. I hemmed and hawed and with some prodding from my wife decided to go for it.

Primetime Adventures (Designed by Matt Wilson, Published by Dog-Eared Designs) allows a table of players to pitch, develop, and play out a television series of their own invention. The mechanics are there to simply create interesting outcomes from conflict in scenes. In a longer campaign, each character will get an amount of Screen Presence that determines how much influence they have over the events in episodes. For the purposes of the one-shot we played everyone had equal presence. Each scene is focused either on a personal Issue a character is dealing with or a more concrete plot related need. Cards a drawn and highest red card and highest total number of red cards determine how the rest of the scene should play itself out (Yes and, No and, Yes but, No but).

Mick presented the table with a number of series pitches, a good idea to save on time when running a convention game. The table collectively glommed onto a series Sojourn ‘66, an amalgamation of Deep Space 9, Babylon 5, and other various sci-fi media. A once proud hub of galactic diplomacy, now it was an outpost where planetary systems sent their rejects. The day to day operations were done by a couple series of clones, The Rogers and The Steves. The Rogers were the old model and The Steves were the shiny new ones. Player characters in our game consisted of one of the Rogers, a savvy barkeep, a scientist in charge of servicing clones that had gone awry, a past his prime diplomat, and the diplomat’s mysterious new assistant (really an exiled princess who refused to give into an arranged marriage). I played the past his prime diplomat, Tho Sint, who happened to come from the rival culture to our scientist (think Vulcans and Romulans).

The table has the right group of players who all listened closely and added to the story when it was their turn to set up a scene. By the end of the game, everyone would have signed up to continue this as a campaign if we were able. There was the right amount of humor and seriousness, so the game session never lagged. My particular favorite moment was when a bit of larping slipped into one of my scenes. Mick was played a black ops agent sent by my people, the Mox, to do some general nastiness. My character’s issue was always wanting to take control of every session so we played it as a character scene where I Thot was attempting to keep himself in check. The cards were dealt…and Thot was going to go off the handle. Mick and I both stood from the table and got in each other’s faces as our characters tried to chest bump and establish who was in charge. I’m sure we slightly frightened some of the other tables. But those are the moments that are magic when they happen in a tabletop game. Everyone is on the same page with the story and choices become very organic and fluid.


That night I played in an “off the books” game of Masks Brendan Conway ran. Once again, always fun, and the next game I planning on running for my own group.

I don’t have anything to really compare Origins to, I’ve never attended any other conventions. But I can say that the Games on Demand room has never been anything but the most inviting, kind space. The people who run GoD are always happy to welcome new faces and you’ll leave the convention with connections to a myriad number of people. There are people you can’t wait to have run a game for you and people you can’t wait to play alongside. You’ll leave having learned about a new, exciting game or with new ideas about how to run an old favorite. My wife and I had never attended a convention for any hobby until Origins 2015 and we now find ourselves reserving that time for every summer to come as long as we can.

For more information on Origins Game Fair – http://originsgamefair.com/

More importantly, for more information on Games on Demand – http://www.indiegamesondemand.org/

Origins 2016 – Dungeon World

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When you tell people you play roleplay games most of them envision Dungeons & Dragons. They imagine you must spend your nights hacking and slashing orcs, or casting magic missile at kobold hordes, or firing off a volley of arrows at your enemies from a prime vantage point. Well, that has never really appealed to me. My first experiences roleplaying were in 2008 when I ran (yes ran, not played in) a 4th Edition D&D campaign. The amount of planning eventually turned me off and that’s when I sought out something different. After playing a variety of different games I ended up falling in love with the Powered by the Apocalypse engine which happened to have its own variation on that old D&D genre of game: Dungeon World (Designed by Sage LaTorra and Adam Koebel, Published by Sage Kobold Productions).

Our Friday night choice at Games on Demand was a no brainer. We’d noticed last year one particular GM’s sessions would fill up almost as soon as the doors to the room opened. Additionally, we were told he ran a damn good game of Dungeon World. Hamish Cameron is the designer of The Sprawl, a cyberpunk themed PBtA game, but is also a man who loves to run and and play Dungeon World. Having run Dungeon World many many times but never having played in it, this was a perfect opportunity. And I have to say, Hamish was one of the most energetic, engaging GMs I’ve played with in a long time. He was incredibly invested in the world the players collectively created and kept the momentum of the dungeon crawl going with interesting twists and dangers.

Dungeon World has all the basic trappings of a PBtA game: Basic and Playbook Moves triggered by player actions in the fiction, rolling two 6 sided die plus a stat to determine the outcome, and player directed worldbuilding. It’s both old fashioned but refreshing at the same time. In this particular game, I chose to play a Cleric, a playbook that doesn’t get as much love as say the Fighter or Ranger. The world the table created was focused around The City of Glass, an outpost in the middle of desert whose air was poisonous gas. Traders traveled across the desert on the backs of giant snails. The city’s religion revolved around the performing arts and so masks held an important religious significance. The various religious sects liturgies came in the form of dramas. My Cleric, Dahlia the Voice, came from the church of The Sage. Her people believed knowledge should be preserved in the mind and would memorize texts before burning them in a holy fire. They would then share their knowledge through dramatic performance or recitations of the knowledge they accrued.

Hamish gave our party a choice of dungeons to explore and we went with the (I might get this wrong) The Temple of Third Eye. It was an old mine in the middle of the desert and rumors about it housing a fallen sun god deep in its bowels were getting around. Dahlia’s purpose for being there was to uncover an ancient scroll that detailed life in these lands 10,000 years in the past. A very valuable find for my sect. In the party was a gruff Dwarven Templar, an illusionist Mage, and two orphans: Vaxx the Thief and Lillaine the Bard. Things went as you might expect in any typical dungeon delve. Lots of monsters, mystery and a dark god rising up from beneath the earth. Almost a total party kill, expect Dahlia the Voice escaped to warn The City of Glass that this angry sun god had risen.

Dungeon World is great fun. And Hamish was able to keep that fun going for four hours which is quite an achievement after running games all day. If you are a traditional tabletop gamer or someone who used to play and is looking for a way back into the hobby, I highly recommend Dungeon World as a great introduction to Powered by the Apocalypse. There’s no complex math, no worrying about line of site or other tactical minutiae, the emphasis is on weaving an interesting and entertaining adventure. The world you play in the world the people at your table want to play in so you always end up with something unique and keyed into motivation you to play.

Dungeon World can be purchased here – http://www.drivethrurpg.com/product/108028/Dungeon-World

And if you were to click on Dungeon World under Rules Systems on the right hand side, you’ll see there are myriad of resources available to add to your game if you like. My personal recommendation would be the playbooks and products produced by Awful Good Games – http://www.drivethrurpg.com/browse/pub/5695/Awful-Good-Games

Origins 2016 – Bluebeard’s Bride

BarbebleueIf you know the overlooked fairy tale Bluebeard then you are good. If you don’t, let me summarize: A young maiden is convinced to marry a brutish, ugly aristocrat named Bluebeard. After their wedding, the maiden is left alone in Bluebeard’s home and told the place is her’s, except for one room that must remain closed at all times. As in all fairy tales, she succumbs to her temptation and discovers an abattoir of Bluebeard’s former wives. The husband returns and vows to kill her. Depending on the version, a family member arrives and saves the maiden.

Bluebeard’s Bride (designed by Whitney Beltran, Marissa Kelly, and Sarah Richardson, to be published by Magpie Games) takes this fairy tale and explores and turns the message of the original on its head. Intended to be a warning to young girls to obey their husbands, Bride is an exploration of the female experience through a lens of body horror. The game is yet another using the Powered by the Apocalypse engine, with some very interesting variations to the mechanics. The players are all a singular character, The Bride, but choose playbooks modeled after aspects of her mind: The Virgin, The Fatale, The Witch, The Animus, and The Mother. A physical “wedding” ring is used to represent which aspect is dominant at the moment and is passed voluntarily or when triggered by certain moves. This was our game for the Friday afternoon session of Games on Demand and we were lucky enough to have Sarah Richardson as our GM.

Game play consists of the controlling aspect describing a key on the key-ring left to her by Bluebeard, the GM referring to an oracle type sheet, and then describing the room. Once inside the room, the Bride may not leave until she declares a Truth about what is going on. The truth can either be one that strengthens her trust in her husband or grows the distance between them. While most PBtA games are open ended, Bluebeard’s Bride has two tracks that, once one is completed, bring about a series of endgame moves and decisions to be made.

It is difficult to talk about the game because in my personal experience it was a very visceral, emotional session. As my friend Mick said in a write up about the game: “[..] it felt like the kind of thing I’ve always been taught Eucharist is supposed to be like[..]”. It did feel a bit like moving through the stations of the cross or similar religious rite but much more interactive. Very quickly, based on the Moves and explanation from the GM, you realize that the typical response of fighting back is not an option. Instead you’re encouraged to explore and illuminate the purpose of each room or object. The Truth revealed before exiting takes your discovery and gives them context in the larger meaning of the Bride’s experience.

I don’t know if I could ever play Bluebeard’s Bride again. Not a slight to the game but a compliment to both the design of the piece and Sarah, our GM. I view the game in the same category as Requiem for a Dream or the films of Simon Rumley. They are perfectly made and one of their purposes is to interact with parts of your brain you aren’t used to experiencing in “entertainment”. Bluebeard’s Bride is one of those games that challenges the notion that all games should be “fun”, in the same way some films aren’t made to help you escape from reality but to examine it from new perspectives and with a creative twists.

The body horror of the game was not what affected me on such a deep level. The existential horror was what lingers with you in the wake of the session. I immediately thought about the works of some of my favorite horror author, Laird Barron foremost, who manage to find ways to disturb and shake me. For a piece of writing to wield that sort of power is admirable. Helplessness against a looming horror is profoundly more disturbing than any monster the mind can conjure up. In a climate where people are overfed stimulus through media it takes a deft and creative hand to fashion something that can shake a viewer/reader/player.

I would imagine Bluebeard’s Bride is a delicate game to run. You need the right GM and players with open minds who are ready to explore dark places. Like all games run at Games on Demand, the X Card is present for players who get uncomfortable if triggering subject matter is broached. A good GM would need to be agile in making sure the content strongly affects the players without venturing into territory that would bring up personal traumas. But I personally believe good horror can’t be too delicate. It loses its power when it is too restrained in the same way it loses power if it is allowed to go completely gonzo. The work exists as both a playable game and a poetic piece. I compare it to my purchase of Black Sun Death Crawl, something from a system I would never likely run, but a quality work of writing and craft

Bluebeard’s Bride has not yet been published, but a Kickstarter is coming. I would recommend backing it because you’re going to help get a game out there that deals with subject matter not often touched upon in tabletop gaming. For more on the game and the place to look out for the Kickstarter’s launch visit here – http://www.magpiegames.com/bluebeards-bride/