
I was 7 years old when I first glimpsed the Teenage Mutant Ninja Turtles. As I was flipping through the channels one summer morning I came across the opening credits of the series. I remember having trouble remembering the four nouns of the title, referring to them as simply the Ninja Turtles. Eventually, being an imaginative DIY-er, I made a mask out of a piece of purple cloth and re-purposed a green backpack and taped together cardboard paper towel tubes, and I spent hours in the backyard acting out the stories I saw. In 1990, my sister won advance screening passes via the local Fox Kids Club to the TMNT film. I loved the Turtles. But it hasn’t been something that has stuck with me, they’ve never had the complexity that makes me want to revisit them often.
The most recent film, Teenage Mutant Ninja Turtles: Out of the Shadows, is the follow up to the successful 2014 reboot. The new film finds the Turtles continuing their life underground in the daytime while protecting the citizens of New York City during the night. After Shredder escapes from police custody, our heroes find themselves pushed out into the spotlight and their group goes through the inevitable existential questioning found so often in superhero sequels. Added to the mix this go round are Stephen Amell as the hockey stick wielding Casey Jones and the mutants Bebop and Rocksteady (played to perfection by Gary Anthony Williams and WWE’s Sheamus). Plus, Krang the Brain and the Technodrome make the slightest of appearances for the third act.
Out of the Shadows is not a great movie, but it is a big improvement on the 2014 film. One of the biggest complaint, and one I shared, about the first was that it was too April O’Neil focused with the Turtles in the background. For the second film we get a lot of time with the heroes with April being featured alongside them in a sort of sidekick partnership with Casey Jones. As previously mentioned, Bebop and Rocksteady are perfect recreations of their cartoon counterparts. They are buffoonish henchmen who bumble through their job with Shredder always on the edge of ending their lives, but strangely keeping them around.
My biggest issues with the film come from the overflow of content in the script and how a lot of these plot points aren’t able to be developed. Krang is the biggest example of someone who shows up in the first act to get the plot rolling, vanishes until the third act, and ends up just being a CGI punching bag so the film can have the big finale battle in the skies over New York City. Another problem I had was that right from the start of the film, April O’Neil uses her sexuality to get access to important information to the plot. It doesn’t come up again, but it is a rough start for her character. April has never been a character who flashed her midriff or seduced men. She’s an experienced reporter and it’s a shame that her opening moment in the film were so reductive.
The Out of the Shadows will feed that nostalgic itch of people who grew up with the cartoon series. It is also a big, loud dumb summer blockbuster but maybe a little less than other films under the Michael Bay banner. It’s considerably shorter than Transformers and their ilk, so that gives the Turtles a greater sense of energy and movement towards the finale. I don’t have expectations that we’ll ever have a deep, meaningful Teenage Mutant Ninja Turtles film, it was a concept developed as a parody of ninja comics in the mid 80s. But what has been made is a very fun, light movie.



Dead of Winter is a board game from Plaid Hat Games, designed by Jon Gilmour and Isaac Vega. There are a lot of board and card games on the market in the zombie genre, so seeing yet another one might be a turn off. However, Dead of Winter brings some incredibly fresh and interesting elements to the table.
We’ve played Dead of Winter twice, once as a two player game and most recently with three players. My wife and I invited over a coworker, Tiffany, who is a big fan of zombie media, particularly The Walking Dead. Dead of Winter does a great job in recreating that group tension from shows like TWD. For our game, we used the recommended Main Objective of collecting sample from zombies to develop a cure. The first round of play was everyone getting used to their choices of actions and we managed to stave off the first crisis. What I enjoyed most was that almost every Crossroads card pulled came into play which created a lot more dramatic tension. I remember one of the my characters stumbled across an abandoned oil truck which would have brought a cache of Fuel into the colony (used to make multiple moves around the board during a turn). The catch was that the noise from the truck would bring half a dozen zombies to the outskirts of the colony, putting us on the verge of being Overrun. If a location is Overrun, the character with the lowest Influence is automatically killed, no way to avoid it. I decided against taking the tanker and a few turns later we had a Crisis that needed Fuel to stop it. Those sorts of moments make the game very re-playable because consequences for decisions always have an interesting way of coming back to haunt you.
Of the four titles, this felt the least like the beginning of something new, or the reintroduction of some element from DC Comics past. The story focuses on the Pre-New 52 Superman and Lana Lang unearthing the recently deceased Superman’s ashes. Lana made a promise that if he died before her, she would make sure his remains were with his adopted parents, The Kents, in Smallville. The two characters talk about old Superman’s experience with death and rebirth, and he’s pretty insistent this world’s Superman is going to be reborn eventually. It comes across a little meta-contextual about the silly nature of death and rebirth in comics.
This was much more interesting and fresh than Superman: Rebirth. Tom King is able to reinvigorate some elements of the Batman mythos. The most stark change is to Calendar Man, a jokey gimmick whose crimes revolved around the seasons or holidays. Now Calendar Man is like Cronenberg body horror, his body shedding its entire skin seasonally. The best Batman villains are ones that unsettle us. With the whole Batman concept being so deeply embedded in human psychology, having horrors that poke around and disturb our minds is when the series shines.
What this issue has going for it are two very underdeveloped characters. Simon Baz was introduced in 2012 but fell off into obscurity after a year. Jessica Cruz was introduced a year ago as Power Ring, the host to an otherworldly evil. In last week’s Justice League #50, she shook off her possession and was rewarded with Green Lantern ring. The two leads are used to emphasize the GLs as space cops, with a very reluctant and combative partnership.
Of the four Rebirth one-shots, this one felt like the best blend of a fresh style of writing while incorporating classic DC elements. The classic element is front in center in the form of a rekindling of the relationship between Green Arrow and Black Canary. There’s fun banter back and forth between these two and that makes the book. It’s also a done in one story, while the other Rebirth titles are just setting up their core titles. 



